![]() I was left there staring in disbelief and slowly crawling over to her with my backpack full of glorious junk. At one point she just got slammed into the air and flew off. ![]() She'd keep glitching out and dropping from the air. When I first encountered Ada, she was a bugged mess. Robots themselves seem to get glitchy from time to time. This requires you to destroy them, and pull their corpses away manually. The eyebots launched from an Eyebot Pod sometimes can't find a path, leading them to just stand in place and hover indefinitely. Robots in General tend to have a hard time finding a path indoors, while you stare at them with fury and screaming "Move here". Assaultron head laser can cause a lighting bug where everything keeps a red-tint forever, requiring reloading to a previous save. Robots in general cannot fathom a way to get out of the robot workbench. ![]() Sentry legs makes it so your Robot can't get out of the robot workbench, due to the sheer size of 'em. Sentry legs for your Robot makes it so it can't follow you through many area's indoors. Such is the way of Bethesda that when they release something it's filled from top to bottom with bugs that should have been spotted during the testing phase by playing the game for five minutes.
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